Privacy Policy
This policy explains what information our games use, why, who else sees it and the choices you have. We wrote it to be read, not skimmed past.
1. Who we are
The games listed below are made and published by Anil Canli, trading as AFC Games, based in Türkiye ("we", "us"). For the EU and UK GDPR and Turkey's personal data law (KVKK) we are the data controller. You can reach us at support@afc-games.com.
2. At a glance
| Game | What leaves your device |
|---|---|
| Bolt Panic | Advertising, analytics and crash data, without your name or account (details in section 4). |
| Gravity Blocks: Spin Puzzle | Nothing. The game works offline and your progress stays on your device. |
| Manor Match: Grand Estate | Nothing. The game works offline and your progress stays on your device. |
| Stone Garden: Mahjong Calm | Nothing. The game works offline and your progress stays on your device. |
| Lettercraft | Nothing. The game works offline and your progress stays on your device. |
| RayBlock | Nothing. The game works offline and your progress stays on your device. |
| Ink Ramp | Nothing. The game works offline and your progress stays on your device. |
| Crumb Colony: Ant Pixel Puzzle | Nothing. Photos you choose are turned into levels on your device and never uploaded. |
None of our games has accounts, logins, chat or social features. We never ask for your name, email address, phone number or contacts inside a game, and we do not sell your personal information.
3. Games that collect nothing
Gravity Blocks: Spin Puzzle, Manor Match: Grand Estate, Stone Garden: Mahjong Calm, Lettercraft, RayBlock, Ink Ramp run entirely on your device. They contain no advertising, analytics or crash-reporting SDKs, and they do not send anything to us or to anyone else. Your progress and settings are saved only on your device, so deleting the game deletes them.
Crumb Colony: Ant Pixel Puzzle: photos and camera
Crumb Colony: Ant Pixel Puzzle also collects nothing, and works offline. You can optionally turn a photo into a level:
- Photo library: the system photo picker lets you choose one image. The game sees only the photo you pick, not the rest of your library.
- Camera: if you choose to take a photo, the game asks for camera permission first. You can refuse, or withdraw it later in your device settings.
- The picture is converted into a pixel puzzle on your device. It is never uploaded, shared or sent to us.
4. Bolt Panic: ads, analytics and purchases
Bolt Panic is free to play. It is paid for by ads and optional in-app purchases, so it uses the services below. None of them receives your name, email or contacts, and we never link this data to who you are.
Advertising: AppLovin MAX
We use AppLovin MAX to show rewarded videos you choose to watch and, in some cases, other ads. AppLovin and the ad networks it works with may collect:
- Your device's advertising identifier (IDFA on iOS, Advertising ID on Android), only if you allow it. On iOS you are asked through Apple's "Allow tracking" prompt, and the game plays exactly the same if you say no.
- Device and network information: model, operating system, language, time zone, IP address and a rough location derived from it.
- Ad interaction data: which ads were shown, watched, skipped or tapped.
We use these to show ads, to measure them, to limit how often you see the same ad, and to prevent fraud. In the EEA, UK and Switzerland, a consent screen asks whether ads may be personalised before any personalised ad is shown, and you can change your answer later from Privacy choices in the pause menu. We also tell AppLovin not to "sell" your data, for every player worldwide.
Analytics, crash reports and settings: Google Firebase
- Firebase Analytics: an app-instance identifier, how the game is played (levels started and finished, tools and boosters used, tutorial steps, shop visits, whether a purchase succeeded), device model, OS version and an approximate country or city derived from your IP address. We use it to balance difficulty and fix what frustrates players.
- Firebase Crashlytics: crash and performance reports (stack traces, device state, OS version) so we can fix bugs.
- Firebase Remote Config: downloads game settings, such as event dates or ad frequency, so we can tune the game without an update.
In-app purchases
Purchases are handled entirely by Apple (App Store) or Google (Google Play). We never see your card, bank or billing details. We receive a confirmation that the item was bought, so the game can deliver it and restore it later.
Why we may do this (GDPR legal bases)
- Consent for personalised advertising and for reading your advertising identifier. You can withdraw it at any time (section 6).
- Legitimate interests for non-personalised ads, fraud prevention, crash reporting and gameplay analytics. We keep this data pseudonymous and minimal, and you can object to it (section 7).
- Performance of a contract for delivering and restoring purchases.
5. Who else receives data
Only the providers named above, each acting under its own privacy policy:
- AppLovin and its mediated ad partners: https://www.applovin.com/privacy/
- Google Firebase: https://firebase.google.com/support/privacy and https://policies.google.com/privacy
- Apple (App Store, purchases): https://www.apple.com/legal/privacy/
- Google Play (Android, purchases): https://policies.google.com/privacy
These providers process data on servers in several countries, including the United States. Where the GDPR or KVKK requires it, the transfers rely on the providers' Standard Contractual Clauses or other lawful transfer mechanisms. We may also disclose information if the law requires it.
6. Your choices
- Tracking (iOS): Settings → Privacy & Security → Tracking. Turn the game off there at any time.
- Advertising ID (Android): Settings → Privacy → Ads → Delete advertising ID.
- Privacy choices in the game: in Bolt Panic, pause a level and tap Privacy choices at the bottom of the card. In the EEA, UK and Switzerland this reopens the ad consent screen so you can change your answer; elsewhere it opens the game's page in your device settings, where the Tracking switch is.
- Stop all collection: deleting the game stops every kind of collection immediately and deletes its local data.
7. Your rights
Depending on where you live, you may have the right to access the personal data held about you, to correct or delete it, to restrict or object to its use, to data portability, and to withdraw consent.
- EU and UK (GDPR): all of the above, and the right to complain to your local data protection authority.
- Türkiye (KVKK, article 11): to learn whether your data is processed, request information, learn the purpose, know the recipients in Türkiye and abroad, request correction or deletion, object to results of automated analysis, and claim compensation. You can also complain to the Personal Data Protection Authority (KVKK).
- California (CCPA/CPRA) and other US states: the right to know, delete and correct, and to opt out of the "sale" or "sharing" of personal information for cross-context advertising. We do not sell personal information for money, and we instruct AppLovin to treat every player as having opted out of sale. You can also deny tracking as described in section 6.
To make a request, email support@afc-games.com with the game's name. Because we never link data to your identity, we may ask for your device's advertising ID and roughly when you played, so we can find your data. We reply within 30 days and never charge for a request.
8. How long data is kept
Data on your device stays until you delete the game. For Bolt Panic: analytics events are kept for up to 14 months, crash reports for up to 90 days, and ad data according to AppLovin's and its partners' own retention periods. Purchase confirmations are kept by Apple and Google as their policies and tax law require.
9. Children
Our games are rated for general audiences, but they are not directed at children under 13 (under 16 in parts of the EEA), and we do not knowingly collect personal information from them. If you believe a child has used Bolt Panic and data about them was collected, email us and we will delete what we can find.
10. Security
Data sent by the services above is encrypted in transit (HTTPS). We keep no player database of our own, and access to the providers' dashboards is limited to us.
11. Changes
When a game starts or stops using a service, we update this page and its effective date before that version is released. For a significant change, we will also tell you inside the affected game.
12. Contact
Anil Canli (AFC Games), Türkiye. Email: support@afc-games.com